++ Mart's Monster Mod - More Passive Wildlife.esp ++ Mart's Monster Mod - Slof Horses Complete.esp ++ Mart's Monster Mod - No Skeep.esp Ĥ6 Mart's Monster Mod - Hunting & Crafting.esp Ĥ7 Mart's Monster Mod - Farm Animals.esp Ĥ8 Mart's Monster Mod - Diverse WaterLife.esp ++ Mart's Monster Mod - No Uberhulks.esp ++ Mart's Monster Mod - No Werewolves.esp ++ Mart's Monster Mod - No Undead Rise.esp ++ Mart's Monster Mod - Looting NPCs & Creatures.esp ++ Oscuro's_Oblivion_Overhaul - No Daedric Items.espĤ1 Mart's Monster Mod - Additional Enemy NPC Vars.esp Ĥ2 FCOM_Convergence.esp Ĥ3 FCOM_RealSwords.esp Ĥ4 Mart's Monster Mod - More Wilderness Life.esp Ĥ5 Mart's Monster Mod - Extra Wounding.esp
++ DLCSpellTomes - Unofficial Patch.esp ģ7 DLCThievesDen - Unofficial Patch.esp ģ8 DLCThievesDen - Unofficial Patch - SSSB.esp ģC FCOM_BobsArmory.esp ģF Oscuro's_Oblivion_Overhaul.esp ++ FCOM_FrancescosItemsAddOn.esp ġ3 FCOM_FrancescosNamedBosses.esp ġB All Natural - Real Lights.esp Ģ6 RAEVWD Imperial City.esp Ģ8 Crowded Roads Advanced less crowded.esp ĢB DLCHorseArmor - Unofficial Patch.esp ĢD DLCOrrery - Unofficial Patch.esp ĢF DLCVileLair - Unofficial Patch.esp ģ2 DLCMehrunesRazor - Unofficial Patch.esp Plus, I would not be surprised if I missed a compatibility patch or three.Įdit: All mods have been cleaned with TES4Edit (except for "85 Harvest - DLCFrostcrag.esp ", which reports problems in BOSS, but nothing to clean in TES4Edit) and ones marked "Do not clean" Boss has been run, and I've built a Bashed Patch.Ġ2 Francesco's Leveled Creatures-Items Mod.esm Ġ3 Francesco's Optional New Items Add-On.esm Ġ5 Oscuro's_Oblivion_Overhaul.esm Ġ6 Mart's Monster Mod.esm Ġ7 FCOM_Convergence.esm ĠA Unofficial Oblivion Patch.esp ĠD Unofficial Shivering Isles Patch.esp ĠE Francesco's Creatures and Items Resources.esp ĠF Francesco's Optional Chance of Stronger Bosses.esp ġ0 Francesco's Optional Chance of Stronger Enemies.esp ġ1 Francesco's Optional Chance of More Enemies.esp ġ2 Francesco's Optional Leveled Guards.esp Including all the non-obvious ones and the ones I didn't find. I've read through and eliminated the obvious ones I found, but that still leaves, well, 196 possible conflicts for every mod.
So I'm hoping the forum can help me with trimming out conflicting mods. So yeah, buggy modlist even before OR, but I do want to keep OR. It was working a few weeks ago, for a given definition of "working" that includes "occasionally crashes when I draw a weapon" ) Anyway, since then I've added Oblivion Reloaded, and it now doesn't load at all (CTD when loading mods). So I have a modlist weighted heavily towards realism, difficulty, and graphical improvements (in no particular order). Edit3: Starting to have some idea of what to do. Edit2: That is, it doesn't seem obvious which colours indicate an "unresolved conflict" or "dangerous conflict", or something like that.
I have no idea what to do with the results, nor how to post them.
Lots of patience ? There are definitely some mods I have missed off this list.Īll installed using Wrye Bash and BOSS (with the exception of anything OBSE related which was manual install)Īll GOTY Edition DLC’s & Unofficial PatchesĬonsistent Beggar Voices 1.Edit: Current pressing question: I've got a highlighted list in TES4Edit after running a conflict filter. I am not an expert on modding but recommend Bevilex’s guide for graphics, reading all ReadMe’s and Installation Instructions carefully, and practicing patience. All in all it was a painstaking process of web searches and trial and error until I felt I had a stable ‘enough’ game that looked and played reasonably well. Some of these I can’t even remember why I put them in at this stage. He’s a lovely fella so go and say Hi and check out his streams on Twitch THUMBNAIL design and execution by the stellar Pete Smells. PROLOGUE for more back-story if you haven’t seen it – Ep 6: Jonsten and Fergus find a strange portal that leads them to…well, they don’t rightly know where (Roleplay / Let’s Play) FULL PLAYLIST HERE